β
Character Information β
β
Folkmore Roles & Attributes β
Skills: - researching/studying/essay-writing
- brewing tea and coffee
- the ability to drive a car (though Hazel is better at this than Natura is)
- bargaining/haggling/brokering deals
Canon Abilities: - While Hazel has been teaching herself witchcraft, it's mostly limited to things like brewing potions and tinctures from recipes, reciting pre-written spells, and performing pre-scripted rituals. She can enhance these skills using certain magically-inclined crystals or other implements, but she doesn't know enough to create any original magic of her own.
- Natura, on the other hand, is literally a font of natural magic. Natura's power stems from the Five Natural Elements: Fire, Water, Air, The Living Earth (plants), and The Earth Everlasting (rocks). If something belongs to one of those five categories, then Natura can manipulate it. She can control flames, instantly freeze or evaporate water, create a whirlwind, cause plants to grow, or move boulders, for example.
- However, being sealed in Hazel's body limits what Natura is capable of. Were she at full strength, she could suck all the air out of a room, or command a whole forest to rise up and attack her enemies. As is, she could probably suffocate a person with a kiss or trip someone with a tree root. On a scale of 1 to 10, 1 being controlling a pebble and 10 being controlling a mountain, she's at a 3-4.
- In her world, Natura has control of their body all the time, save for when the moon is new. In Folkmore, there will be more of a balance, with Hazel "taking over" one or two days a week.
Role: Myth
Role Qualities/Attributes: She will grow long, blue, spiraling horns out of her head, fanged canines and secondary incisors, and blue scale-like skin around her hairline, cheekbones, shoulder, and spine. The scales on her spine extend through her tailbone into a long, spade-tipped tail. The scleras of her eyes will turn green. When Hazel is in control, her irises will be their natural blue, but when Natura is in control, they will be gold. She will be able to see in the dark through the use of heat/infrared vision. Her eyes will have an eyeshine like an animal when caught by flashlight or camera.
(
visual reference )
Role Reasoning: If I were apping Hazel and Natura as separate characters, the obvious choice would be to make Natura a Myth, and Hazel a Legend or Familiar. However, since they are bound together, and since Natura has majority of control of their shared body, I chose Myth. While Natura is not
evil, per se, she is by nature and necessity
malevolent, in addition to being selfish, greedy, and condescending.
β
Personality β
Option 1. Summarize your character's personality in general and what their full potential would look like to them and what they would be willing to go through to meet that potential and what gaining that potential would mean to them. 400-800 word requirement
HAZEL is mild mannered and studious. She works hard and gets good grades, though she's not cut out to be valedictorian. She's loyal to her friends and always wants to do the right thing. She believes in the phrase "the needs of the many outweigh the needs of the few," and will sacrifice herself to help her friends. She lacks the self confidence to truly fight back against Natura, though mainly what keeps her from doing it is the sheer power differential. To quote Aladdin's genie, "Phenomenal cosmic power, itty bitty living space." She's doing everything in her power just to keep Natura contained, and really only succeeding in that because for the time being Natura finds that it's in her best interests to have a body, so why not have Hazel's? In D&D terms, Hazel is Neutral Good, meaning she will always try to do what's good, but she may break a few rules here and there if she feels they're keeping her from doing what's right.
Hazel is loyal to a fault, always trying to come to her friends' aid, whether it's helping them research for a paper, driving them home from a party when they've had too much to drink, or sacrificing control of her own body to contain a spirit that would otherwise have drained her best friend's vitality until she was too weak to deny it entry. Hazel is a problem-solver, and will try again and again to find a solution before she even considers giving up. She's the kind of girl who, as a kid, fell from the handlebars a hundred times, skinning both her knees and her elbows, but always got back up again to try to cross. She never lets anyone tell her she can't do something, not without putting in her best effort to prove them wrong. She can be shy and soft-spoken, but speaks up when it counts, mostly when defending herself or someone else.
NATURA, on the other hand, is Chaotic Neutral. Never obeying the rules, only looking out for herself. All Natura cares about is power: who has it, and how to get more of it. In the past she has sided herself with armies not because she agreed with their cause, but because she thought they could bring her more power. She is ruthless and cunning, but at a disadvantage due to her distaste for, and therefore her lack of knowledge about, human nature and how to pass as "normal." Given the fact that she basically wears Hazel like a costume, this is a particular weakness for her. She can draw on Hazel's knowledge and memories, but it will always be secondhand, always be a half-second too late to seem natural.
Natura's biggest vice is her passion for
grandeur. She wants to be the
most powerful, the
most beautiful, the
most revered and adored. Whenever she has access to a body, she pays great care to her appearance, wearing fine clothing and jewelry, and dramatic makeup. She speaks and behaves as though she's better than everyone, calling people "dear" or "darling" as a way to feign affection while minimizing their importance. She is completely self-centered, and only forms attachments if they will be beneficial to her in some way. This is how she has behaved every time she has inhabited a body throughout known history. Her agelessness can lead to her using antiquated or overly-sophisticated language, which only heightens her haughty demeanor.
Being an embodiment of the Five Natural Elements, Natura loathes anything manmade or unnatural. She hates anything made of plastic, and avoids machinery and electronics unless she can help it. It is to her utmost chagrin that the modern era is so reliant on technology, and she must use things like cars, cell phones, and credit cards if she is going to pass in this world. Being in a realm like Folkmore that is more natural and magical will be a big relief for her.
To
HAZEL, achieving her full potential would mean regaining control of her body on a more permanent basis, increasing her magical aptitude, and containing Natura somewhere safe where she can't hurt or target anyone ever again.
NATURA'S idea of her full potential would be to free herself from the binding Hazel has placed on their souls, and partner with a vessel that is powerful enough to assist her in exerting the full extent of her power over others. Ideally, this would result in her conquering the world and returning it to its natural state, ridding it of the plague of human civilization once and for all.
β
Player Information β